The Effect of Cooperative Learning Model Types of Teams Games Tournament Assisted by Flashcard Media on Student Activity

Emiliasi Widyasari, Ayatusa'adah Ayatusa'adah, Mukhlis Rohmadi

Abstract


The learning that took place in class VII at MTs An-Nur Palangka Raya by looking at the activities of students in science lessons was still not optimal. Students quickly feel bored, do not feel confident when asked by the teacher to appear in front of the class, even some students do not pay attention to the teacher when learning is taking place. The classroom atmosphere when the science lesson takes place seems less active because at least students are willing to ask and respond to questions, this shows that student interaction is lacking in the learning process. This study aims to determine the effect of the Teams Games Tournament (TGT) cooperative learning model with the help of Flashcard media on the activeness of students. This research is a quantitative study with a quasi-experimental method with a pretest-posttest control group design. The results of data analysis show that the average activeness of students in the experimental class is 72.62% and the control class is 70.00% with good criteria. The results of the t-test analysis of the activeness value of the experimental class students were obtained by Asymp. Sig. (2-tailed) of 0.280 > 0.05, it can be concluded that there is no effect of the TGT type cooperative learning model assisted by Flashcard media on the activeness of students.


Keywords


Teams Games Tournament Learning Model; liveliness

References


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DOI: http://dx.doi.org/10.29300/ijisedu.v4i2.4982

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Lantai 2 Fakultas Tarbiyah dan Tadris
Institut Agama Islam Negeri ( IAIN ) Bengkulu
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